And my latest update... CYRI!
This ones a limit more in depth than my other two... Mostly because of Kayo and Geo (As if anyone here remembers them... :P)
Full Name: Cyri of ???, Champion of Fate
Appearance: Anthropomorphic dusty brown fox, always wearing a cowboy hat, usually sporting his duster. Beneath that he wears jeans, a pair of cowboy boots and a simple gold t-shirt
History: Cyri arrived to Theerago from a portal with Randy Flagg. Witnesses say that upon appearing in this world Cyri turned into a Fox, though previously he was a human. This is unconfirmed, as Randy Flagg has maintained his original form, though it is suspected that this could be due to his unique powers. The two originally landed in Sherid’s capital city, mid battle it would seem. They continued fighting momentarily before looking around and realizing they weren’t in their world any more. Randy quickly departed, choosing to live in Central Circuit as it is “more fun than this dry craphole.” Despite their original aggression, Randy and Cyri have become friendlier, leaving their old grudges behind. Despite this the two have been known to butt heads.
Cyri quickly fit in with those of Sherid, becoming a head of the nation. He started a mercenary police force, training locals to be gunslingers to uphold the law and “The Light.” Cyri also holds high standings in the eyes of Fate (Clotho, Lachesis, and Atropos), who claims that a great fate awaits him. For this reason Cyri has been selected as Fate’s champion, and has been granted her protection, as well as a few abilities to aid him throughout his days.
His last name is derived from where he hailed in his old world, though to date no one can pronounce nor read this word aside from Cyri and Randy.
Height: 6’1
Weight: 207
Major Stats
Strength ~ 7
Defense ~ 8
Magical Attack ~ 4
Magical Defense ~ 6
Health~ 9
Energy~ 5
Speed ~ 6
Minor Stats
Reaction Time ~ 10
Passives
~Resilience~ Carries on as if the character was at 100%, regardless of injuries, and poison/disease effects are halved
~Battle Hardened~ Not susceptible to flinch, stuns, confusion, dizzy, or sleep
~Fate's Fool~ If the character dies, it will be resurrected 24 hours later, at the site of whatever remains of it ((If nothing would normally remain from the death, an article of clothing appears at the group "Meeting point"))
~Turn The Tables~ If an Insta-kill/ko move is used against this character's team in battle, the move instead insta-kills/ko's the user of the move.
~Fate's Tool~ In matters of chance, this character does not lose. Translation: On moves that induce dice rolls, this character always wins. If there is no "winning" this character picks the outcome. Only works on dice roll moves inflicted on this character or by this character
Move List
ACTIVES
~Protector~ used when someone in his party is in trouble (below 30%) and he can hear their need for help. Cyri's stats double for 5 turns, or for as long he is coming to this person’s aid. Useable once per battle.
GUNS
P-90's
Revolver's ~ Have his family's crest inscribed on them. Anyone who touches these without his permission is damaged for as long as they hold it. Additionally Cyri can use "Disarmed" to fire these weapons when they are taken from him, or his is disarmed.
Artimis
Grenades
Sniper
Tactical Shotgun
BULLETS
Bad Luck Bullets ~
On Hit - Curses the target with bad luck
On Dodge - a 1 in 6 chance to cause the target to falter, stumble, or fall flat on their face while dodging.
Time Bomb Bullets ~
On Hit - Sticks into the targets flesh, exploding the turn afterwards.
Cold Steel ~ Ice Damage
Red Flamers ~ Fire Damage
Light's Reach ~ Light Damage, only usable with revolver
MOVES
~Line it up~ The target freezes momentarily as Cyri fires. This move is only usable with sniper rifle, while in "sniping range".
Energy: 5 %
~Perfect shot~ The bullet traces the target, a guaranteed hit.
Energy: 7%
~Furious Fanning~ A three bullet spread appears to prevent a dodge. Only applicable to Revolver-type Weapons
Energy: 5%
~Fate's Intervention~ Causes a move to miss, which normally would not.
Energy: 20%
~Disarmed~ When Cyri's revolvers have been either thrown from his grip or taken from his possession; he may fire and aim them without touching them, merely by thinking about it.
Energy: none
~Roulette~
Attacker rolls a die, 1-6. The effect of the bullet fired from the weapon depends on the result
1~ Big Bullet! Think Bullet Bill. Moves same speed as a regular bullet
2 ~ Poison Bullets. Inflicts regular poison
3~ Confusion Bullet. Confuses the target
4~ "Bang!" Flag. Appears to do nothing, though on the opponents next turn they notice 6 shots fired into their body.
5~ Shrink Bullet. The opponent shrinks to 1/3rd their original size
6~ Grenade. Explodes on contact.
Can only be used with Revolver
Charges: 1. 2 for double shot.
~Firing Blanks~ Causes an opponent’s gun to be inexplicably empty when they attempt to fire it.
Charge: 1
LIMIT BREAKS
LB1 ~Lead Rain~ The "Screen" shatters as everything freezes and the opponent(s) are seen on a white background. Slowly bullets begin falling down upon them, before it quickly becomes a downpour.
LB2 ~Ground? What ground? ~ The Screen Shatters as everything freezes and the opponent(s) are seen in a WWII-esque battlefield, surrounded by countless explosives. Cyri stands opposite them, twirling a detonator in his hands, which he then presses, sending the opponent(s) sky high in a blaze. They land on the next round.