Kitsuria Network
Gaming Arena => Online => Pokémon Go => Topic started by: Yerix on Jul 16 2016, 11:51 PM
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http://pastebin.com/1t8dN51M
Ditto
QuickMoves: Pound
CinematicMoves: Struggle
Articuno
QuickMoves: Frost Breath
CinematicMoves: Ice Beam, Icy Wind, Blizzard
Zapdos
QuickMoves: Thunder Shock
CinematicMoves: Discharge, Thunderbolt, Thunder
Moltres
QuickMoves: Ember
CinematicMoves: Fire Blast, Heat Wave, Flamethrower
Mewtwo
QuickMoves: Psycho Cut, Confusion
CinematicMoves: Psychic, Shadow Ball, Hyper Beam
Mew
QuickMoves: Pound
CinematicMoves: Hurricane, Earthquake, Psychic, Dragon Pulse, Thunder, Moonblast, Fire Blast, Solar Beam, Hyper Beam
so ditto doesn't even get transform
unless they go the "imposter" route and just make it a copy of a pkmn it's going against in a gym or something
bad sign for gimmick-mons when they begin introducing the other generations
lack of physical/special will ruin wobbuffet/wynaut unless they did it pre-split
shedinja will be instant gutter trash if nothing close to wonder guard is programmed on it
the legendaries don't have capture rates, hinting toward event giveaways
either that or we'll be zerg-rushing legendaries at huge gatherings like the mewtwo showdown in the announcement trailer
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- The Trainer Level Cap is 40.
- Egg's cap at Level 20, so if you get an Egg at Level 37 it'll still hatch at the same quality as if you were level 20.
- Wild Pokemon cap at Level 30, meaning after Level 30 everyone will find the same max CP Pokemon and it'll be a matter of spending the candy and stardust to upgrade them to your level's cap based on their CP arc.
- There is an achievement/badge rank above gold.
- Curveballs and Accurate Throws (Nice, Great, Etc) have been confirmed as helping with the capture chance of a Pokeball throw.
- There may be future Incubators that reduce the amount of kilometers needed before they hatch. (There is an incubator called "distance" in the code)
- Moves have an Accuracy and a Critical Hit Rate.
- Each unique Pokemon has it's own Capture and Flee rate.
- Move Damage may go up with Trainer Level.
- Pokemon do become harder to catch as you level up.
- Mewtwo, Moltres, Zapdos, Articuno are Legendary.
- Mew is Mythic.
- Farfetch'd is out there... somewhere. As is Ditto.
- The Charge Meter is filled 0.5 for each 1 HP of damage dealt. This means a super effective move that does more damage will charge the special attack faster - that is actually really important to know.
- To level from 39 to 40 takes FIVE MILLION EXPERIENCE, and going from 1 to 40 takes Twenty Million. On my best day I can get about one hundred thousand exp, maybe 125k. So that's like 3-4 months to go from 39 to 40. Won't be seeing that any time soon! lol
- Pokemon have a base Attack, Defense and Stamina (HP) - thus they do not have a Attack and Special Attack stat like in the 3DS games.
- Dragonite has the strongest base attack for non-legends, at 250.
- MewTwo has a base attack of 284.
- Moltres has the highest base attack of the three legendary birds.
- Articuno has the highest base defense of the three.
- Zapdos is almost as high as Moltres in base attack but is likely lower due to Type Advantage.
- Pokemon have an evolution modifier AND a HP modifier when they evolve both CP and HP go up a set multiplier.
- Defending Pokemon at a Gym attack every 1.5 seconds.
- The Master Ball is in the game, no clue where it is found.
- The Legendary Pokemon do have a spawn rate - BUT - they have no capture rate, could this mean they require a Master Ball?
- STAB is present in the game, giving a 25% Bonus to an attack move. STAB stands for "Same Type Attack Bonus" and means if a Grass Pokemon uses a Grass move it will hit harder than if a Ground Pokemon used the same Grass move.
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ITEM_X_ATTACK, ITEM_X_DEFENSE, ITEM_X_MIRACLE, ITEM_RAZZ_BERRY, ITEM_BLUK_BERRY, ITEM_NANAB_BERRY, ITEM_WEPAR_BERRY, ITEM_PINAP_BERRY
all those berries are ingredient berries in the main games, and the main 5 berries from gen III for each contest stat - wepear is misspelled as "wepar"
seems in-battle stat buffs were planned at one point, x miracle most likely buffed both stats
ACTIVITY_CATCH_LEGEND_POKEMON, ACTIVITY_CATCH_FIRST_THROW, ACTIVITY_CATCH_FIRST_CATCH_OF_DAY
looks like the incomplete form of the daily rewards function
"first throw" is probably when catching your starter
TRADE_SEARCH, TRADE_OFFER, TRADE_RESPONSE, TRADE_RESULT
this is obviously the incomplete form of a trade function
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V0001_MOVE_THUNDER_SHOCK
V0002_MOVE_QUICK_ATTACK
V0003_MOVE_SCRATCH
V0004_MOVE_EMBER
V0005_MOVE_VINE_WHIP
V0006_MOVE_TACKLE
V0007_MOVE_RAZOR_LEAF
V0008_MOVE_TAKE_DOWN
V0009_MOVE_WATER_GUN
V0010_MOVE_BITE
V0011_MOVE_POUND
V0012_MOVE_DOUBLE_SLAP
V0013_MOVE_WRAP
V0014_MOVE_HYPER_BEAM
V0015_MOVE_LICK
V0016_MOVE_DARK_PULSE
V0017_MOVE_SMOG
V0018_MOVE_SLUDGE
V0019_MOVE_METAL_CLAW
V0020_MOVE_VICE_GRIP
V0021_MOVE_FLAME_WHEEL
V0022_MOVE_MEGAHORN
V0023_MOVE_WING_ATTACK
V0024_MOVE_FLAMETHROWER
V0025_MOVE_SUCKER_PUNCH
V0026_MOVE_DIG
V0027_MOVE_LOW_KICK
V0028_MOVE_CROSS_CHOP
V0029_MOVE_PSYCHO_CUT
V0030_MOVE_PSYBEAM
V0031_MOVE_EARTHQUAKE
V0032_MOVE_STONE_EDGE
V0033_MOVE_ICE_PUNCH
V0034_MOVE_HEART_STAMP
V0035_MOVE_DISCHARGE
V0036_MOVE_FLASH_CANNON
V0037_MOVE_PECK
V0038_MOVE_DRILL_PECK
V0039_MOVE_ICE_BEAM
V0040_MOVE_BLIZZARD
V0041_MOVE_AIR_SLASH
V0042_MOVE_HEAT_WAVE
V0043_MOVE_TWINEEDLE
V0044_MOVE_POISON_JAB
V0045_MOVE_AERIAL_ACE
V0046_MOVE_DRILL_RUN
V0047_MOVE_PETAL_BLIZZARD
V0048_MOVE_MEGA_DRAIN
V0049_MOVE_BUG_BUZZ
V0050_MOVE_POISON_FANG
V0051_MOVE_NIGHT_SLASH
V0052_MOVE_SLASH
V0053_MOVE_BUBBLE_BEAM
V0054_MOVE_SUBMISSION
V0055_MOVE_KARATE_CHOP
V0056_MOVE_LOW_SWEEP
V0057_MOVE_AQUA_JET
V0058_MOVE_AQUA_TAIL
V0059_MOVE_SEED_BOMB
V0060_MOVE_PSYSHOCK
V0061_MOVE_ROCK_THROW
V0062_MOVE_ANCIENT_POWER
V0063_MOVE_ROCK_TOMB
V0064_MOVE_ROCK_SLIDE
V0065_MOVE_POWER_GEM
V0066_MOVE_SHADOW_SNEAK
V0067_MOVE_SHADOW_PUNCH
V0068_MOVE_SHADOW_CLAW
V0069_MOVE_OMINOUS_WIND
V0070_MOVE_SHADOW_BALL
V0071_MOVE_BULLET_PUNCH
V0072_MOVE_MAGNET_BOMB
V0073_MOVE_STEEL_WING
V0074_MOVE_IRON_HEAD
V0075_MOVE_PARABOLIC_CHARGE
V0076_MOVE_SPARK
V0077_MOVE_THUNDER_PUNCH
V0078_MOVE_THUNDER
V0079_MOVE_THUNDERBOLT
V0080_MOVE_TWISTER
V0081_MOVE_DRAGON_BREATH
V0082_MOVE_DRAGON_PULSE
V0083_MOVE_DRAGON_CLAW
V0084_MOVE_DISARMING_VOICE
V0085_MOVE_DRAINING_KISS
V0086_MOVE_DAZZLING_GLEAM
V0087_MOVE_MOONBLAST
V0088_MOVE_PLAY_ROUGH
V0089_MOVE_CROSS_POISON
V0090_MOVE_SLUDGE_BOMB
V0091_MOVE_SLUDGE_WAVE
V0092_MOVE_GUNK_SHOT
V0093_MOVE_MUD_SHOT
V0094_MOVE_BONE_CLUB
V0095_MOVE_BULLDOZE
V0096_MOVE_MUD_BOMB
V0097_MOVE_FURY_CUTTER
V0098_MOVE_BUG_BITE
V0099_MOVE_SIGNAL_BEAM
V0100_MOVE_X_SCISSOR
V0101_MOVE_FLAME_CHARGE
V0102_MOVE_FLAME_BURST
V0103_MOVE_FIRE_BLAST
V0104_MOVE_BRINE
V0105_MOVE_WATER_PULSE
V0106_MOVE_SCALD
V0107_MOVE_HYDRO_PUMP
V0108_MOVE_PSYCHIC
V0109_MOVE_PSYSTRIKE
V0110_MOVE_ICE_SHARD
V0111_MOVE_ICY_WIND
V0112_MOVE_FROST_BREATH
V0113_MOVE_ABSORB
V0114_MOVE_GIGA_DRAIN
V0115_MOVE_FIRE_PUNCH
V0116_MOVE_SOLAR_BEAM
V0117_MOVE_LEAF_BLADE
V0118_MOVE_POWER_WHIP
V0119_MOVE_SPLASH
V0120_MOVE_ACID
V0121_MOVE_AIR_CUTTER
V0122_MOVE_HURRICANE
V0123_MOVE_BRICK_BREAK
V0124_MOVE_CUT
V0125_MOVE_SWIFT
V0126_MOVE_HORN_ATTACK
V0127_MOVE_STOMP
V0128_MOVE_HEADBUTT
V0129_MOVE_HYPER_FANG
V0130_MOVE_SLAM
V0131_MOVE_BODY_SLAM
V0132_MOVE_REST
V0133_MOVE_STRUGGLE
V0134_MOVE_SCALD_BLASTOISE
V0135_MOVE_HYDRO_PUMP_BLASTOISE
V0136_MOVE_WRAP_GREEN
V0137_MOVE_WRAP_PINK
V0200_MOVE_FURY_CUTTER_FAST
V0201_MOVE_BUG_BITE_FAST
V0202_MOVE_BITE_FAST
V0203_MOVE_SUCKER_PUNCH_FAST
V0204_MOVE_DRAGON_BREATH_FAST
V0205_MOVE_THUNDER_SHOCK_FAST
V0206_MOVE_SPARK_FAST
V0207_MOVE_LOW_KICK_FAST
V0208_MOVE_KARATE_CHOP_FAST
V0209_MOVE_EMBER_FAST
V0210_MOVE_WING_ATTACK_FAST
V0211_MOVE_PECK_FAST
V0212_MOVE_LICK_FAST
V0213_MOVE_SHADOW_CLAW_FAST
V0214_MOVE_VINE_WHIP_FAST
V0215_MOVE_RAZOR_LEAF_FAST
V0216_MOVE_MUD_SHOT_FAST
V0217_MOVE_ICE_SHARD_FAST
V0218_MOVE_FROST_BREATH_FAST
V0219_MOVE_QUICK_ATTACK_FAST
V0220_MOVE_SCRATCH_FAST
V0221_MOVE_TACKLE_FAST
V0222_MOVE_POUND_FAST
V0223_MOVE_CUT_FAST
V0224_MOVE_POISON_JAB_FAST
V0225_MOVE_ACID_FAST
V0226_MOVE_PSYCHO_CUT_FAST
V0227_MOVE_ROCK_THROW_FAST
V0228_MOVE_METAL_CLAW_FAST
V0229_MOVE_BULLET_PUNCH_FAST
V0230_MOVE_WATER_GUN_FAST
V0231_MOVE_SPLASH_FAST
V0232_MOVE_WATER_GUN_FAST_BLASTOISE
notes
- no gen I pkmn learns parabolic charge (heliolisk family & dedenne)
- while jynx can have heart stamp, it isn't in its movepool
- psystrike is in, but is not in mewtwo's movepool - it's oddly a garbage move (100 needing 50 energy and 4.4 cooldown essentially making it a crummy version of shadow ball) if it releases i can see it getting buffed
- smog, double-slap, air slash, twineedle, mega drain, shadow sneak, shadow punch, absorb, giga drain, slam, headbutt, and rest are referenced, but currently no pokemon are capable of having them
-- as of now, take down, double-slap, smog, twineedle, absorb, slam, and headbutt have been removed from data
--- take down, air slash, shadow sneak, and shadow punch are functional
- there is a "heal" parameter in move data, however the only released move with a non-zero heal value is draining kiss, with jynx only able to have it - unknown if the heal mechanics actually work, but could give draining kiss a niche
- scald, hydro pump, and water gun have separate variants for blastoise (i imagine unique animations with its water cannons), however blastoise has no access to these variants of moves (it has the standard water gun and hydro pump) and blastoise currently has no access to any variant of scald (the current sole user of that attack being poliwhirl)
-- said blastoise variants of moves have retained the unbuffed original stats of the used moves
- wrap has unused green and pink variants
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https://www.reddit.com/r/TheSilphRoad/comments/4zdydu/some_interesting_things_in_the_code_i_havent_seen/?st=isepl80t&sh=be6727a0
I was looking through the code and found some stuff I haven't seen many people talk about, several items, I will tell you what I think each is Item_incense_spicy <-incense that attracts only fire
Item_incense_cool <-incense to attract ice or maybe water
Item_incense_floral <-incense to attract grass or bug type etc.
activity_catch_pokemon <- this is of course just catching Pokémon, BUT
activity_catch_legend_pokemon <- shows that legendarys will be able to be caught, whether at an event or however.
You see in the code mention of a fort, I thought initially that this was simply referring to gyms, but then you also see gyms mentioned, examples:
Add_fort_modifier <- you can't add anything to gyms except Pokémon, this is very interesting to me. Perhaps a legendary is in a fort and your team has to take it down? Idk, but be on the lookout for this.
Fort_deploy_pokemon <- this suggests that forts will let you place Pokémon, just like with gyms.
Fort_recall_pokemon <- this is interesting to me. You can't manually bring Pokémon in gyms back to you, but this seems to suggest that with forts, you can.
Start_gym_battle <- this is gym battling, mentioned specifically as gym. Not a fort.. interesting.
Also, trading seems to be in the game, there's just no way to actually activate it right now:
Trade_search <- you can search for people looking to trade?
Trade_offer <- offer a trade to someone that wants to trade?
Trade_response <- when you offer a trade, they respond with whether or not they will go through with it?
Trade_result <- after an interaction, what happens, who gets what.
By the way, does anyone know what "sfida" stands for? Because it's mentioned, and in Italian it means challenge, could there be a challenging system where you challenge another player? Or am I going to deep.
Let's look at something else- it seems that there are (obviously) numerous factors that play in to whether or not you capture something. They are labeled as items, so maybe there are items that will increase these chances. Those berrys that aren't out yet could correspond
Item_effect_cap_chance_night <- at night it may be more or less likely to capture something, or maybe spawns are increased.
Item_effect_cap_chance_trainer <- possibly trainer level
Item_effect_cap_chance_first_throw <- the first throw you make can have an increased chance of capture (or maybe decreased)
There's another thing, I have no idea what it could be
Item_troy_disk What could this be?
please disregard all the random italics theyre underscores
EDIT It seems that forts are gyms and pokestops, so that's that! Thanks all, i hope we can continue to find more! EDIT ON BUDDY POKEMON I was looking some more and it seems to me that buddy Pokémon are the Pokémon that you have in a gym, I could be wrong though.
EDIT 2 FortSponsor { UNSET_SPONSOR = 0; MCDONALDS = 1; POKEMON_STORE = 2;
McDonald's??
there's unused incense variants present and they seem to be aimed attracting more pkmn of a certain type
the ability to manually recall pkmn from a gym might be added soon
there's a lv 10-8 gym on the highway that no one is bothering to attack (i guess they're scared of the lv30 trainer's cp2950 dragonite leading it, alongside a snorlax, 2 lapras, and 2 vapes, the other 2 being a golduck and blastoise), my lapras has been stationed there for weeks and i miss it, appreciate the coins and dust coming from it though
mcdonalds sponsored pokestops already exist in japan, all they are is the golden arches in the photo spinner:
http://imgur.com/a/7zHk3
•They added "buddy Pokémon", which seem to be Pokémon that can walk beside you and gather candy, probably for their own evolution line. I'm guessing you'll get one candy at a time, every X km walked (km_buddy_distance in the protos), the distance being different for each Pokémon species. Buddies will have different sizes (BUDDY_MEDIUM, BUDDY_SHOULDER, BUDDY_BIG, BUDDY_FLYING), probably depending on the species, although it could also be influenced by the Pokémon's individual size. Each Pokémon has a new data entry which records the total number of candies it gathered (buddy_candy_awarded).
•Pokéstop spinning got a new possible server response: EXCEEDED_DAILY_LIMIT. It probably means you'll either have a daily limit per Pokéstop, or a global limit. Either way, I don't like this idea, especially the former since it will further degrade game experience for players who don't have access to many Pokéstops.
Buddy Pokémon don't seem to be implemented in the game yet, that's probably a preparation for the next update. Pokéstop limits could however already be active, let's just hope it's high enough to only impact bots, not legitimate players.
this buddy pkmn function can be a good way to gather candies for rare pkmn in the lapras/snorlax and legendary ranges, as well as pkmn that aren't common in an area
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seems daily quests might be next
http://pokemongohub.net/pokemon-go-daily-quests-feature-discovered-in-the-game-metadata/
the inner mechanics behind the ongoing halloween event were also analyzed
http://pokemongohub.net/researching-code-behind-pokemon-go-halloween-event/
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silphroad folks just found gen II in the works
https://www.vg247.com/2016/11/07/pokemon-go-update-datamined-to-reveal-generation-2-pokemon-and-more-news-on-the-elusive-ditto/
GO-GS confirmed
pokedex entries for gen II have been added, though they are yet to have moveset data
transform is added to the move data and assigned to ditto's movepool, so it seems ditto will be unleashed into the wild in not too long from now
they better add evo items
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so the recent update added sponsors
Sponsor.MCDONALDS.POKEMON_STORE.TOHO.SOFTBANK.GLOBE.SPATULA.THERMOMETER.KNIFE
thanksgiving event hype?
it also added things for ditto:
- additional wild encounter and battle data
- ditto effect sounds
- a ditto-specific background among the type-based backgrounds on the pkmn data screen
- some kind of spotlight graphic
there's now possible references to rare and shiny pkmn
its believed we might not get actual shinies as they appear in the main games, but pkmn with a color tint to them (something like the tinted colorations of nicknamed pkmn back in stadium 1/2
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silphroad folks just datamined the latest update
https://thesilphroad.com/news/shiny-pokemon-genders-in-pokemon-go-49-1
- genders are coming
- shinies
- expanded avatar customization
-- code exists for unlockable and microtrans outfits - pay2fashion imminent?
- baby buddy position - think togepi and most of the gen II prevos
- new sponsor placeholders
-- "grill"
-- "smoker"
--- more kitchen stuff as sponsors, what are they planning
- sightings/nearby tweaks
- pkmn costumes
-- there's a holiday one in the works
-- costumes appear to have their own collision
- no new moves (yet)
- sprites removed for 3D models sent from the servers
-- supposedly to help with displaying pkmn with gender differences and shinies
update:
gen II cries confirmed in the data
it'll be fun to see what genders all our pkmn end up with
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more datamine goodies from the latest update
https://thesilphroad.com/news/pokemon-go-v053-apk-mine-new-moves-and-evolution-items
- new moves added:
Counter
Powder Snow
Charge Beam
Volt Switch
Dragon Tail
Infestation
Struggle Bug
Astonish
Iron Tail
Fire Spin
Bullet Seed
Extrasensory
Air Slash
Hex
Snarl
Close Combat
Dynamic Punch
Focus Blast
Aurora Beam
Wild Charge
Zap Cannon
Avalanche
Brave Bird
Sky Attack
Sand Tomb
Rock Blast
Silver Wind
Night Shade
Gyro Ball
Heavy Slam
Overheat
Grass Knot
Energy Ball
Future Sight
Mirror Coat
Outrage
Crunch
Foul Play
where's hidden power? we kinda need that for unown
- references to evolution items
-- sun stone
-- king's rock
-- metal coat
-- dragon scale
-- upgrade
we need all the evo stones and items, and halve existing candy costs to everything that evolves with them
take the sun and moon shard from XD and have them be evo items for esp/umbre
http://bulbapedia.bulbagarden.net/wiki/Sun_and_Moon_Shards
- support for forms
-- all unown forms referenced in code
- news digest section
- avatar customization for belts, glasses, and necklaces
- more code added relating to genders and shinies
- tweaks to gym interaction radius
- debug tools for species, gender, costume, form, and shiny
- new sponsor types
-- pan
-- bbq
-- fryer
here comes the evo item hype
edit:
http://pokemongohub.net/0-53-1-data-mining-unown-added-new-avatar-customization-options/
gohub finds that:
- medals could begin earning clothing pieces
- dark type badge
- badges for prestige gain and drop
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http://pokemongohub.net/user-guides/0-53-1-meta-data-analysis/
coding for trading was expanded upon
a street view option
stuff for legendaries
gems - seems an alternate currency is at work
forts are what stops and gyms are called internally...now things for their lat/lng were added
food makes me think of the razz berries, perhaps its another class of items to augment pkmn stats?
ranks have me puzzled, do we really need another e-penis stat at this point when levels are enough?
something interesting regarding trading:
http://pokemongohub.net/user-guides/trading-coming-form/
apperently one take of the possible trade system would be pkmn virtually taking public transit in order to get to someone
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apparently more GOplus options are in the works
- adjusting priority between pkmn and pokestops
- able to set specific pkmn in the pokedex so the GOplus shows a yellow light when it locks on to them
- faster capture result
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https://pokemongohub.net/pokemon-go-0-57-3-apk-data-mine/
get shiny hype
i hope to hoard them and transfer them to the main games when that functionality ever happens
but can we have a berry that guarantees them to not flee on the next ball breakout?
that should've been the nanab's effect
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https://pokemongohub.net/redeemable-code-rewards-discovered-items-pokemon-eggs-avatar-swag-stardust-coins/
oh boy, passcode rewards, basically mystery gift
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https://pokemongohub.net/v0-61-0-data-mining-report-redeemable-codes-new-secret-added/
code redemption looks ready
notification box
pokestop rewards code completely rewritten
significant changes to skybox rendering
https://pokemongohub.net/niantic-confirms-new-cooperative-gameplay-experiences-coming-spring/
gym raid messages begun appearing in the network traffic
"gym_removal_notification_toast" "{0} has fought hard and returned!" "{0} は
"pokemon_lost_notification_toast" "{0} lost a battle!" "{0} は負けてしまった"
"pokemon_won_notification_toast" "{0} defended the Gym!" "{0} はジムを守った!"
"nearby_raid_notification_toast" "Nearby raid starting soon!" "近くのジムでバ
"gym_removal_notification_toast|1""{0} is back after a hard battle!" "{0} が
"gym_removal_notification_toast|2" "{0} was forced off the Gym!" "{0} がジムか
"pokemon_hungry_notification_toast" "{0} is hungry!" "{0} はお腹が空いている"
"pokemon_hungry_notification_toast|1" "{0} needs a pick-me-up!" "{0} のお腹が
"pokemon_hungry_notification_toast|2" "{0} wants a berry!"
"{0} はきのみを欲 "pokemon_lost_notification_toast|1" "{0} was defeated in battle!"
"{0} は負けて "pokemon_lost_notification_toast|2" "{0} fainted at the Gym!"
"{0} はひんしになっ "pokemon_won_notification_toast|1" "{0} was victorious in battle!" "{0} はバトル
"pokemon_won_notification_toast|2" "{0} has triumphed over your opponents!"
"nearby_raid_notification_toast|1" "There's a raid about to start near you!"
"nearby_raid_notification_toast|2" "A raid's going to start nearby!" "近くでバ
wait, hunger?
some kind of pokeamie/refresh type vanity stat in the works?
for once these nanabs might have a good purpose
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game master changed again, modifying lord helix's collision boxes
•OMANYTE
encounter {
base_capture_rate: 0.4
base_flee_rate: 0.09
collision_radius_m: **0.15** instead of 0.222
collision_height_m: 0.592
collision_head_radius_m: **0.22** instead of 0.111
movement_type: MOVEMENT_JUMP
movement_timer_s: 8
jump_time_s: 1.3
attack_timer_s: 23
•OMASTAR
encounter {
base_capture_rate: 0.15
base_flee_rate: 0.05
collision_radius_m: 0.4
collision_height_m: 1.3
collision_head_radius_m: **0.5** instead of 0.1875
movement_type: MOVEMENT_JUMP
movement_timer_s: 3
jump_time_s: 1.25
attack_timer_s: 8
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this just in
silph road has found the first signs of gen III in the new 0.71.0 update
for now, only text referencing everything from treecko to deoxys have been found to be present, but its expected it'll keep being added on to
hrrn cnfrmd fggts
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from 0.83.1
•"move_name_0287" "Yawn"
•"move_name_0282" "Take Down"
•"move_name_0285" "Draco Meteor"
•"move_name_0283" "Waterfall"
•"move_name_0284" "Surf"
•"move_name_0288" "Psycho Boost"
•"move_name_0286" "Doom Desire"
•"move_name_0290" "Precipice Blades"
•"move_name_0289" "Origin Pulse"
commence kyogre + groudon sig move hype
if niantic really is doubling down then maybe megaevos + primals aren't so far off
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silphroad dataminers just found code pertaining to an upcoming quest system
7. New Quest Functionality!
Previously, the daily spin / daily catch bonus was called a 'Quest' in the APK.
With this new update, this entire section has been reworked and a lot has been added. The team has done our best to piece together how this metadata might suggest the mechanics work together in the final product - but this is a hypothesis only at this point!
Nevertheless, here's how it appears to work, travelers. We see two types of Quests appearing:
STORY_QUEST
CHALLENGE_QUEST
Which appear to simply be dependent on the mechanics required to complete the objective!
Quests have been expanded from 2 objectives to 10
The previous two objectives were:
QUEST_FIRST_CATCH_OF_THE_DAY
QUEST_FIRST_POKESTOP_OF_THE_DAY
We now see new objectives for:
QUEST_CATCH_POKEMON
QUEST_SPIN_POKESTOP
QUEST_HATCH_EGG
QUEST_WALK_BUDDY
QUEST_FEED_POKEMON
QUEST_WIN_GYM_BATTLE
QUEST_COMPLETE_RAID_BATTLE
QUEST_LEVELUP_BADGE
And excitingly, a new
QUEST_MULTI_PART
Which should lend well to combined objectives.
Quest Attributes
We see the following attributes of quests:
Creation Timestamp
Completion Timestamp
Rewards
Status (Active / Completed)
Multipart
Context
Seed
Goal
Quest Characters?
We see new references to Quest characters, firstly Professor Willow!
They also appear to have Character Expressions, though only two so far: UNSET and HAPPY.
Perhaps you must complete the quest to make the NPC happy!
Quest Pre-Conditions
It appears that some quests may be gated behind pre-conditions. The following appear:
QUEST_PRECONDITION_UNSET
QUEST_PRECONDITION_QUEST
QUEST_PRECONDITION_LEVEL
QUEST_PRECONDITION_MEDAL
So we may be required to earn a medal, achieve a certain Trainer Level, or even have completed a different quest before embarking on a new one.
appears to be built off of the daily streak system and evolving into a quest system that might give GO its own narrative