Glacia: Samui became the new champion of Jewels with a score of 32985!Sep 22 2019, 11:09 PM
Glacia: Samui became the new champion of Kulkis with a score of 3835!Sep 18 2019, 07:09 PM
Kira Resari: Twitch is another of those things that completely passed me by. I suppose I'm just an old-fashioned fox =^,~'=Sep 17 2019, 01:09 AM
Samui: I'm slowly working on an update for the main page's Twitch listing to pull channels from that field. It's a bit of a transition to an eventual overhaul.Sep 15 2019, 11:09 PM
Samui: Oh yeah, I've added a profile field for twitch.Sep 15 2019, 11:09 PM
Glacia: Queen Chibi became the new champion of Kulkis with a score of 3265!Sep 11 2019, 05:09 AM
Glacia: Queen Chibi became the new champion of Jewels with a score of 24420!Sep 11 2019, 04:09 AM
Glacia: Queen Chibi became the new champion of Cubefield with a score of 461760!Sep 11 2019, 04:09 AM
Kira Resari: There will be at least one web browser that is still going to support it, because people will still want to play flash games, and whatever browser supports it will get the influx of those people =^,^=Sep 11 2019, 12:09 AM
Queen Chibi: some browsers won't let you play flash games unless you have a current versionsSep 10 2019, 05:09 PM
I wanted to release a demo yesterday, but there is just so much I need to finish, as far as importing sprites and scripting. So instead, I just recorded a quick playthrough of the Sigma/Emerald Village part. There are some bugs to fix and edits to be made, but hopefully things should be ready "soon".
Procrastination is such a wonderful thing, y'know? Just sitting on my ass doing nothing while stuff should be done. Yeah, I'm trying to break that pattern, as I have for the past...what...12 years?
Kitsuria Chronicles and Digital Dimension are still being worked on. Been brainstorming for the past couple weeks for the next chapters. A lot of it is pacing and figuring out what direction to take things in. Piecing things together - especially for Kitsuria Chronicles. I don't have a lot to go on from my old notes, and the old notes contradict newer developments. I'm hoping to hit on some inspiration for these stories soon.
I've also been getting my ass back in gear with .para//Bound. I was mostly inspired by seeing someone working on their own project. Basically I saw them working on something for their game and I was like "Oh right, that reminds me, my notebook with stuff for .para//Bound has been collecting dust for years!" So yeah, I've gotten back to work on that. I was also motivated by a newer development in the PK Hack community that makes changing the music a lot easier, so that's hyped me up quite a bit. I'm slowly, but...
Holy crap, it's been like over two years since I posted an update here. I'm just writing this post to say this project is still going. You know the drill - procrastination and real life shit. I've been working on this for the past few months, trying to get caught up on things. I'm trying to get into a routine where I work on Parabound more frequently (like every day?) - writing dialogue and importing the sprites that were made like 9 years ago. I'm hoping to get a demo that has Sigma and Weeaboondox done out in the next couple months.
I will be doing a stream very soon showing off what is done so far. There will also be screenshots posted in the next week or so. Keep your eyes peeled (not literally)!