Kitsuria Network
Gaming Arena => Gaming and Technology => Topic started by: Mystical Ninja on Oct 09 2010, 10:02 PM
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According to this (http://www.tssznews.com/2010/10/09/bulletin-sega-confirms-sonic-anniversary-3rd-mario-and-sonic-for-2011/) link, there's a third Mario and Sonic crossover title that's in development, as well as the twentieth anniversary Sonic game (http://www.tssznews.com/2010/10/09/sonic-anniversary-to-be-modern-adaptation-of-best-classic-levels/). The Mario & Sonic title, I honestly couldn't care less about, considering how mediocre the other two were. At this point, they're just milking it. The 20th Anniversary game, on the other hand, seems pretty interesting. According to the link, it's going to contain modern adaptions of classic stages. My guess is that it's going to be similar to the way the Green Hill Zone was handled in Sonic Adventure 2. I just hope they'll include more than just the first act this time.
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The idea sounds awesome, but I think it will be more like colors(as in using the colors/unleashed engine), old levels will be all 2d and the dc era and up will be 3d.
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Some new renders have been leaked on the Sonic Channel website. Perhaps they have something to do with the 20th Anniversary game?
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F9gxyfk.jpg&hash=4a95eed1c1b21845443b21d6cc79d2ef7cf17997)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F21bjfi8.jpg&hash=7de884f20dc7f788c744e71b856ea5f5c819b62c)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F2lwlvfn.jpg&hash=d2a7dd23c30e2b5c9eea7b9658915aa2a80a92b9)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F2d02yq.jpg&hash=e94d2609715ea4ed5abbbfbffcf0b815b1a5e203)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2Feplyww.jpg&hash=b43918223a63a98b1088ec69ed53df6c9564446c)
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anyone noticed that tails and shadow have paint scrapes on their shoes?
don't remember that in previous renders
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Actually, they look more like scuffs. It would make sense, both characters do a lot of running and they are very high quailty versions of the characters. They can afford little details like that.
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New Sonic Game- Sonic 'Generations' Trailer (pending title) (http://www.youtube.com/watch?v=6l6-JpmenhQ#ws)
-title is supposedly going to be "sonic generations"
-present era sonic meets genesis era sonic, and is the first real use of the original design in ages
-PS3/360 downloadable game (fffffffffffffffffff)
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Hmmm...As interesting as that sounds, are we sure its a game and not a promotional thing for Sonic's 20th?
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It has indeed been ages since the classic Sonic design was used. Up until now, it hasn't been used since 1997, which was exactly fourteen years ago. I'm glad they finally decided to bring that design back. I wonder if this also means that classic Robotnik will return, as well? I don't understand why they couldn't do that in Sonic 4. I'm not saying the game sucks because of that, I'm just saying that it would have been a nice feature to have.
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As long as Sonic Generations has gameplay similar to Sonic Colors I will be happy. If it has physics similar to the classic games then I will be in heaven.
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as we know, sega planned 3 titles for sonic's 20th, and we currently know of 2
1. sonic generations
2. nameless mario & sonic crossover
the third can either be sonic 3DS, sonic 4 ep2 or something else entirely
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I'm not expecting anything good to come out of the Mario and Sonic crossover. At all.
As for the third game, it's definitely Sonic 4: Episode 2. It was confirmed last month (or was it late February?) that the game is currently in development.
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any wii release ?
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any wii release ?
a wii release is not happening.
http://www.sonicstadium.org/2011/04/rumor-sonic-generations-and-new-mario-and-sonic-box-art-leaked/ (http://www.sonicstadium.org/2011/04/rumor-sonic-generations-and-new-mario-and-sonic-box-art-leaked/)
if these turn out to be real tentitive logos...damn you to hell sega, for giving us another crudhole spinoff waggle fest. i'll turn attention to sonic 4 ep2 and hope that you've kept your word of improving it off ep1's mistakes
Sonic Generations: Official Gameplay Trailer (http://www.youtube.com/watch?v=tV1Osnkr5Nc#ws)
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Sonic Generations' gameplay looks absolutely amazing. I'm very impressed with what I'm seeing so far. It looks to me as if they're truly going above and beyond with this game.
As for the new Mario and Sonic game, I knew it was going to be another one of those stupid Olympic titles. That's exactly why I wasn't expecting anything good to come out of it.
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Sonic Generations (2011) New Gameplay video (http://www.youtube.com/watch?v=Q3_SEJtoXcY#ws)
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i have a feeling they got the genesis physics perfect on classic sonic's gameplay
hopefully their work on that is put to good use in sonic 4 ep2
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Here's a translation of the Spanish subtitles in the video, done by DKSpartacus, from the Donkey Kong Universe forum (http://dkvine.com/interactive/forums).
"This year, Sonic turns 20. The concept of Sonic Generations was essentially to compress all 20 years of his history into a single game. For example, what we did to adapt the traditional Sonic, with all of his traditional 2-D platforming and his signature charateristics, to fit with the modern Sonic, with his own unique characteristics. In my opinion, there both are fans that prefer classic 2-D Sonic platform-action games, and fans that prefer the 3-D Sonic games as of late." [Editor's Note: But not in my opinion. While there are plenty aspects that I and many other people I've spoken to like better about the 3-D series, like its characters and graphics, I've never met anybody who thinks the 3-D gameplay was superior. But moving on...]
"In 2010, we released Sonic 4: Episode I, which was intended mostly for classic Sonic fans, [Editor's Note: I forgot classic Sonic games were filled with shitty physics!] but also Sonic Colors, which was for the fans that enjoy Sonic in 3-D. What we wanted to do with Sonic Generations was to create a game that's intended to please both fanbases. We hope that the whole world is pleased with this unique game, and can celebrate Sonic's 20th Anniversary together."
"We designed the game to be an authentic look back upon 20 years of Sonic. So it tends to shy away from a lot of the more defined elements of both versions in favor of a more generalized view of the last 20 years as a whole. [Editor's Note: This bit is an approximation. I didn't know exactly what they were saying here, and nor, really, did Babelfish--and this is the first I've used it to translate a sentence in this interview--but that seems to be gist of his statement. Also stay tuned for more on this bit.*] Today we gave a demonstration of Green Hill Zone, the first level in the whole franchise, and throughout the year we will announce other levels until we reveal them all. We aren't just going with all old stuff and all new stuff, we want to include both. Today we announced that you only can play as the two versions of Sonic, but many other characters from the Sonic universe will make an appearance. We're talking about the friends of Sonic; Tails, Knuckles, Shadow [Editor's Note: Damn!] , etc, that form a part of his history, and they're an important part of the game."
"We've still got a lot more surprises to reveal, for now suffice to say that the point is to make a fun action game along the lines of the classic formula, but with both the classic and modern Sonics. Not so much to either collaborate or compete, but to create a pure action game for gamers in general."
It sounds interesting so far. Apparently, Tails, Knuckles, and Shadow are in the game, but aren't playable. How disappointing. Don't get me wrong, though; I still think this game looks amazing, and I have every intention of buying it when it comes out, but at the same time, I'm kind of sick of Sonic being the only playable character nowadays.
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http://www.sonicstadium.org/2011/04/press-release-confirms-mario-sonic-at-the-london-2012-olympic-games-for-wii-3ds/ (http://www.sonicstadium.org/2011/04/press-release-confirms-mario-sonic-at-the-london-2012-olympic-games-for-wii-3ds/)
i kindly await sonic 4 ep2 now
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not a M&S again ?
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turns out that a 3DS version is in the works
http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc (http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc)
crisis averted if true
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Yeah, so I've heard. There's also a rumored PC version in the making, meaning that we'll be (possibly) seeing some mods, like all the various Sonic Adventure DX hacks out there. Also, Cream the Rabbit is in the game. (http://www.sonicstadium.org/2011/05/sonic-generations-3ds-pc-listings-removed-cream-the-rabbit-teased/) Now, I just need to know whether or not characters like Mighty, Ray, Nack/Fang, etc. are going to be in the game. Honestly, if they get left out (again), I'm going to be pissed. In addition to (needlessly) getting peoples' hopes up with that obscure character poll, Iizuka said that Generations was going to cover all twenty years of Sonic, so there's absolutely no reason for them to not show up.
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upcoming nintendo power issue confirms 3DS version in the works
http://www.tssznews.com/2011/05/24/nintendo-power-cover-confirms-sonic-generations-for-3ds/ (http://www.tssznews.com/2011/05/24/nintendo-power-cover-confirms-sonic-generations-for-3ds/)
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http://www.tssznews.com/2011/05/25/sonic-generations-3ds-scans/ (http://www.tssznews.com/2011/05/25/sonic-generations-3ds-scans/)
so apperently, modern sonic gameplay=sonic rush 5
also, classic robotnik confirmed
not sure if worried about dimps' involvement or not...
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Don't you mean Sonic Rush 4?
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rush 4=sonic 4 ep1
same-ish engine, minus the boost bar, and sort of counts as a portable game if you count the iOS version
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Oh, I see. Personally, I think Sonic Advance 4 is a more accurate comparison for Sonic 4, but maybe that's just me.
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Sonic Generations - E3 2011 Trailer (City Escape) (http://www.youtube.com/watch?v=pe7GQ91VPNU#ws)
I'm really liking the Classic-style rendition of City Escape. Seeing that in the trailer really put a smile on my face. It was just handled so well. If stages like Crisis City and Kingdom Valley are truly in this game, then I'd love to see a Classic-style take those, as well.
Also:
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F14kxjr5.png&hash=54eaabeb38b3a27e52f8e4c0b32e4cad2389bda2)
Yes, you saw that right. Nack the Weasel/Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear cameos! It's about time. I don't know whether or not they're going to make a physical appearance in the game, but this is good enough for now. At least they're actually being acknowledged this time around. Also, according to someone at Sonic Stadium, who watched Iizuka play Sonic Generations at E3, there are Mighty and Ray pictures, as well. Although, I can't imagine them being on "WANTED" posters, since they're not criminals. But still, this is a pleasant surprise, nonetheless.
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*DOUBLEPOST*
Regarding Mighty and Ray in the above post? I just found out that the two of them are on "MISSING" posters. That makes a lot more sense than them being on "WANTED" posters like Nack, Bean, and Bark, because of the reason I listed above.
Anyway, here's some additional City Escape footage, for both Classic and Modern Sonic.
First, I'll start with Classic:
http://www.youtube.com/watch?v=WdUGCIxwkRc..._embedded#at=83 (http://www.youtube.com/watch?v=WdUGCIxwkRc&feature=player_embedded#at=83)
Now, Modern:
Sonic Generations "City Escape" Modern Gameplay (http://www.youtube.com/watch?v=Fc2RMHir8nU#ws)
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Someone finally took a screencap of the Mighty and Ray cameo:
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi677.photobucket.com%2Falbums%2Fvv135%2Fxweek%2FMightyRayHiRes.png&hash=543585149ed63b64123730b357b41fc6ddc5144b)
Erroneously, it says that Mighty was last seen in 1993, when the last game he appeared in was Knuckles' Chaotix, which was released in 1995.
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it's because they're being depicted as missing together, and the first, last and only game they've been seen together was in segasonic arcade. acknowledging his appearence in chaotix, they would have to give mighty his own missing poster.
generations has until november to release, so they have a long time to fix that if they choose to
also notice that those shots of mighty and ray on the poster are ripped graphics from the segasonic arcade title screen
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Finfo.sonicretro.org%2Fimages%2F2%2F2c%2FSegaSonic_title.PNG&hash=7899d86cccbe58575c73c7146dd5e07cce57b6c2)
compare, its a perfect match. probably off a spritesheet or something. hell, they've been proven to download ROMs off the net for their compilation titles, since they supposedly lost the source code to the majority of their games from the saturn and before.
speaking of chaotix, i'd like to see a level with classic and modern sonic bound together via combi-ring. the level could be based off a chaotix level (or even crackers for fanservice's sake if they choose to).
the classic level would have classic at the front and modern in the back. modern level does the opposite.
if they're covering all 20 years of sonic, there'd be at least one chaotix level to consider. i'd see it most possible in the 3DS version, as both sonics are built for 2D there.
either way, it'd probably take a fuckton of effort to make it work in 2.5D though.
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http://www.sonicstadium.org/2011/06/e3-2011-sonic-generations-3ds-full-demo-video/ (http://www.sonicstadium.org/2011/06/e3-2011-sonic-generations-3ds-full-demo-video/)
hurrrrrrrrrrrrr what is this i dont even
classic sonic uncurls after rolling off a ramp/platform
classic sonic never uncurls
GIMPS SCREWED UP FIX IT NAO
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Yeah, the 3DS version is definitely looking pretty bland when compared to the console version(s). While the X-Box 360/Playstation 3 version(s) have new, interesting takes on the classic stages, the 3DS version seems to do nothing but rehash the exact same level layouts that people have gone through about a thousand times already. And having Sonic 4-style physics isn't exactly helping its case, either. So, I think I'll be steering clear of that one, and this is coming from someone who prefers the DS version of Sonic Colors to the Wii version.
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http://www.tssznews.com/2011/06/13/report-sega-qa-lead-admits-sonic-generations-3ds-sucks/ (http://www.tssznews.com/2011/06/13/report-sega-qa-lead-admits-sonic-generations-3ds-sucks/)
http://www.tssznews.com/2011/06/14/iizuka-no-game-gear-levels-under-consideration-for-sonic-generations-3ds/ (http://www.tssznews.com/2011/06/14/iizuka-no-game-gear-levels-under-consideration-for-sonic-generations-3ds/)
the console versions of generations will bring sonic to his former glory, but as things are going right now, the 3DS version will do no better than sonic 4 ep1
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In honor of Sonic's twentieth birthday, a Generations demo is going to be released tomorrow, on X-Box Live Arcade and Playstation Network. (http://forum.mariowiki.com//api.viglink.com/api/click?format=go&drKey=1081&loc=http%3A%2F%2Fz9.invisionfree.com%2FIHOW%2Findex.php%3Fshowtopic%3D1020%26st%3D30%26%23last&v=1&libid=1308785335819&out=http%3A%2F%2Fwww.destructoid.com%2Fsonic-generations-demo-sonic-bundle-arriving-tomorrow-204346.phtml&ref=http%3A%2F%2Fz9.invisionfree.com%2FIHOW&title=IHOC!%20Intergalactic%20House%20of%20Chewbacca!%20-%3E%2020th%20Annivesary%20Speculation%20Thread%23last&txt=the%20demo%20is%20going%20to%20include%20both) Apparently, it's going to feature one Classic stage and one Modern stage. I had a feeling that they'd do something like this, since they also released a Sonic Adventure 2 demo ten years ago, before the game was actually released.
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Someone from the Donkey Kong Universe forum manage to copy the stage list from Sonic Retro (which is currently down for some reason), along with some of the items that are going to be included in the full game:
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F2090%2Fe1009913d7ce.png&hash=19d5239805fefbe40f8cc980114a8394e8849cc6)
The Japanese writing at the bottom is a list of characters:
-Tails
-Knuckles
-Amy
-Cream
-Rouge
-Espio
-Charmy
-Vector
-Blaze
As for the stage list:
-Green Hill Zone
-Chemical Plant Zone
-Sky Sanctuary Zone
-Speed Highway
-City Escape
-Seaside Hill
-Crisis City
-Rooftop Run
-Planet Wisp
DLC
-Casino Night Zone
Boss fights
-Metal Sonic
-Shadow
-Silver
"Death Egg"
-Perfect Chaos
-Egg Dragoon
-Boss LastBoss(TimeEater) (That's just what the file calls it.)
What a disappointing level selection. What, did they just happen to randomly pull these stage names out of a hat? Next to none of the stages that I was actually looking forward to are actually going to be in this game. Iizuka claimed that Sonic Generations was going to cover all twenty years of Sonic, but as everyone can plainly see, it's not even close to that. Nothing from the Game Gear games, nothing from Knuckles' Chaotix, or even Sonic CD. The thing that's even more infuriating about the former, is that Iizuka outright made a mockery of it (http://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka), laughing at the guy as soon as that idea was brought up.
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That's sad. I was hoping to see more Genesis-era levels in that list. Like maybe Lava Reef or Ice Cap. As for the Game Gear levels, I am also appalled that they aren't considering it. So much for 20 years of Sonic, right?
Anyway, I have played the 360 version of the demo. It's not too bad.
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This came from Sonic Retro's main page:
[Edit: I spoke with representatives from Sega after this article was published--it's not surprising it caught their attention. While in conversation, it was revealed that some of the things we showed were in fact works in progress and not final products. As a result, we're pulling these things as we feel they are basically rumor. Since we had prior confirmation from another source on the level list, we're keeping it as accurate.
Oh, thank God. That's a relief. Had the above list of stages and bosses had been all that the full game had to offer, then I was going to be severely disappointed.
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naka intended to include an early prototype of sonic 1 in mega collection, which is lost. he still is looking for it to this day
http://www.tssznews.com/2011/06/27/naka-interview-early-sonic-1-prototype-lost-intended-for-sonic-mega-collection/ (http://www.tssznews.com/2011/06/27/naka-interview-early-sonic-1-prototype-lost-intended-for-sonic-mega-collection/)
for all we know, it might be lying somewhere in some former sega employee's basement/attic/garage or on some random chinese ROMsite
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...Which brings us to the question as to why Sonic 2 Beta wasn't included in the collection.
Also, I couldn't help but notice Naka saying how relieved he was about Sonic X-Treme getting cancelled. Well, he ought to, considering the fact that he pretty much contributed to its downfall. I'm sure he must feel VERY proud of himself.
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http://www.tssznews.com/2011/06/29/sega-mexico-rep-hints-at-several-upcoming-sonic-titles/ (http://www.tssznews.com/2011/06/29/sega-mexico-rep-hints-at-several-upcoming-sonic-titles/)
-new sega superstars game
-third sonic storybook game
-generations classic sonic special stages
-tails might get another game for himself
-another 3DS sonic may be in the works
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-I'm neutral about that one, since I've never played the first.
-Oh, God. No. Not another one. Wildfire/Secret Rings was pretty good, but Black Knight was just pushing it. After that game's low sales, I didn't think they'd make another.
-Tails is getting another game? Not bad, but what about Knuckles? A while back, Iizuka expressed interest in making a Chaotix sequel, but knowing him, I guess that's just not going to happen. It seems to me as if he was just needlessly getting peoples' hopes up, like always.
-Maybe it'll be an actual Rush sequel? Not just a "spiritual" one like Sonic Colors DS, I mean one that actually has Blaze as a playable character, along with the Sol Emeralds and Nega Robotnik being involved in the storyline.
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-Oh, God. No. Not another one. Wildfire/Secret Rings was pretty good, but Black Knight was just pushing it. After that game's low sales, I didn't think they'd make another.
i want "sonic and the twelve labors" next
http://en.wikipedia.org/wiki/Labours_of_Hercules (http://en.wikipedia.org/wiki/Labours_of_Hercules)
-Tails is getting another game? Not bad, but what about Knuckles? A while back, Iizuka expressed interest in making a Chaotix sequel, but knowing him, I guess that's just not going to happen. It seems to me as if he was just needlessly getting peoples' hopes up, like always.
i'd take a "chaotix 2" on the 3DS as long as dimps has no involvement. i also can accept a "tails adventures 2", it could play like mario 64/sunshine with a zelda-esque item interface...you'd still be changing them at tails' house though
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CPZ and metal sonic:
http://www.tssznews.com/2011/07/14/first-screenshots-of-sonic-generationss-chemical-plant-metal-sonic/ (http://www.tssznews.com/2011/07/14/first-screenshots-of-sonic-generationss-chemical-plant-metal-sonic/)
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I just saw that on Sonic Retro a few minutes ago. That's a pretty awesome-looking rendition of Chemical Plant, right there. I love how it gives off a Crisis City/Genocide City vibe. Well, at least that's how I still envision Genocide City, rather than the Metropolis Zone rip-off that it actually turned out to be.
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http://www.tssznews.com/2011/07/20/10-new-clean-sonic-generations-metal-sonic-boss-pics/ (http://www.tssznews.com/2011/07/20/10-new-clean-sonic-generations-metal-sonic-boss-pics/)
metal sonic, the area appears to be a revamp of stardust speedway
http://www.tssznews.com/2011/07/20/11-new-clean-sonic-generations-chemical-plant-screenshots/ (http://www.tssznews.com/2011/07/20/11-new-clean-sonic-generations-chemical-plant-screenshots/)
better quality CPZ shots
http://www.tssznews.com/2011/07/20/sega-reveal-classicmodern-tails-designs-3ds-boxart/ (http://www.tssznews.com/2011/07/20/sega-reveal-classicmodern-tails-designs-3ds-boxart/)
classic tails, 3DS version boxart
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Awesome.
About Classic Tails... I hope they bring back more classic designs, including those of the Chaotix, but they probably won't, since according to Iizuka, they're entirely different characters. What a load of crap. Going by that logic, that must mean that Modern Sonic, Tails, Knuckles, Amy, and Robotnik must be different characters from their classic counterparts, too. Is Iizuka TRYING to insult peoples' intelligence, or what?
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http://www.tssznews.com/2011/08/04/sonic-4-esque-physics-anomaly-discovered-in-generations/ (http://www.tssznews.com/2011/08/04/sonic-4-esque-physics-anomaly-discovered-in-generations/)
everybody panic
(at least it was just from an early build)
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Sonic Generations - Chemical Plant and City Escape Gameplay (http://www.youtube.com/watch?v=ZnSkUCOCBlc#ws)
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http://www.tssznews.com/2011/08/16/sega-shows-off-mushroom-hill-in-sonic-generations-3ds/ (http://www.tssznews.com/2011/08/16/sega-shows-off-mushroom-hill-in-sonic-generations-3ds/)
this is fathoms better than that travesty they have masqueraded as GHZ...OH WAIT:
http://i64.photobucket.com/albums/h192/AlexBCA/MushroomOriginalDIIIIIIIIIIIIIIIIIIIIIIMPSjpg.jpg (http://i64.photobucket.com/albums/h192/AlexBCA/MushroomOriginalDIIIIIIIIIIIIIIIIIIIIIIMPSjpg.jpg)
oh hell, wonder if the physics are better
http://www.tssznews.com/2011/08/16/12-new-sonic-generations-seaside-hill-screenshots/ (http://www.tssznews.com/2011/08/16/12-new-sonic-generations-seaside-hill-screenshots/)
whale chase plz
http://www.tssznews.com/2011/08/16/12-new-sonic-generations-spagonia-screenshots/ (http://www.tssznews.com/2011/08/16/12-new-sonic-generations-spagonia-screenshots/)
and no mention of a werehog in sight...good
http://www.tssznews.com/2011/08/17/sonic-generations-new-eggman-artwork/ (http://www.tssznews.com/2011/08/17/sonic-generations-new-eggman-artwork/)
PINGAS
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So, Mushroom Hill is in it? Awesome. At first, I was worried that Sky Sanctuary would be the only stage from Sonic 3 & Knuckles to make it into the game. Not that I have a problem with that stage, but still.
http://www.tssznews.com/2011/08/16/12-new-sonic-generations-spagonia-screenshots/ (http://www.tssznews.com/2011/08/16/12-new-sonic-generations-spagonia-screenshots/)
and no mention of a werehog in sight...good
What's with all the Werehog hate, exactly? I'll admit that it wasn't executed very properly in the Wii/Playstation 2 version, but it was exceptionally good in the X-Box 360/Playstation 3 version. The engine was better, the controls were a lot smoother, there were more combos to use, etc. Overall, that version of the Werehog gameplay was a much funner experience.
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http://www.tssznews.com/2011/08/17/new-video-first-mushroom-hill-gameplay-on-sonic-generations-3ds/ (http://www.tssznews.com/2011/08/17/new-video-first-mushroom-hill-gameplay-on-sonic-generations-3ds/)
physics improvements confirmed
no uncurling, etc...at last it's actually worth looking forward to. just strengthen the spin dash a bit more
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Yeah, it does look as if they're making progress, as far as the engine is concerned. Now, my only problem is that they're still rehashing the exact same level layouts, unlike the console version, which has new and interesting takes on those stages.
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http://www.tssznews.com/2011/08/18/gamescom-2011-complete-city-escape-modern-playthrough/ (http://www.tssznews.com/2011/08/18/gamescom-2011-complete-city-escape-modern-playthrough/)
the new improved GUN truck, now with buzzsaws and rocket engines
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I could have sworn it already had those things in the E3 build from two months ago...
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http://www.youtube.com/watch?v=s_tRYc-gRcA#ws (http://www.youtube.com/watch?v=s_tRYc-gRcA#ws)
Here's another video of the "Big Arms" boss from the Launch Base Zone. This time, however, it actually plays the correct music. In the E3 build, it played a remix of the Doomsday Zone theme, but that was most likely a placeholder. Also, Modern Mushroom Hill gameplay:
Gamescom 2011 - Sonic Generations 3DS - Mushroom Hill Act 1 and 2 (http://www.youtube.com/watch?v=pe8LoLwlJ_M#ws)
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Here are some storyline details:
http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/ (http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/)
At the start of the game, everyone is attending a picnic in honour of Sonic's 20th, when all of a sudden a mysterious dark force intrudes and sends everyone, including our spiky blue protagonist, back in time. Sonic is finding a way to get himself and everyone else back to the present time and along the way he bumps into many familiar faces including his younger (albeit chubbier) self! The two Sonics team up and work together to save their friends once again.
( edit by samui: fixed url )
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there's gonna be chili dogs, right?
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Most likely.
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Lets all hope this somehow splits the timeline so we can have classic sonic and modern sonic for future games. If zelda can do it so can sonic.
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Yeah.
Also, Emerald Coast confirmed for the 3DS version:
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F08%2FSonic-Generations-3DS-Emerald-Coast-Screenshot.jpg&hash=fc69a98d75f9c407db86d6fb995fc9976f2e9e4d)
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Lets all hope this somehow splits the timeline so we can have classic sonic and modern sonic for future games. If zelda can do it so can sonic.
some hope for this exists...sega is officially making use of a fan-made engine for a sonic CD re-release:
http://www.tssznews.com/2011/08/25/whitehead-confirms-involvement-in-sonic-cd-re-release/ (http://www.tssznews.com/2011/08/25/whitehead-confirms-involvement-in-sonic-cd-re-release/)
and if all goes well...
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Wow. You know, up until today, I didn't even notice this trailer:
Sonic Generations NEW Two Sonics Trailer HD (http://www.youtube.com/watch?v=7UIEfxyXWq4#ws)
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Super Sonic renders have been leaked:
-Classic (http://imageshack.us/photo/my-images/21/yclasssoserious.png/)
-Modern (http://imageshack.us/photo/my-images/809/ysoserious.png)
Strangely enough, Classic Super Sonic doesn't have green eyes like he did in Sonic 3. There's only one of two reasons I could think of as to why he doesn't. Number one, they wanted him to look more like he did in Sonic 2, or two, because the fanbase would complain about it. Or both. Either one is possible.
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some hope for this exists...sega is officially making use of a fan-made engine for a sonic CD re-release:
http://www.tssznews.com/2011/08/25/whitehead-confirms-involvement-in-sonic-cd-re-release/ (http://www.tssznews.com/2011/08/25/whitehead-confirms-involvement-in-sonic-cd-re-release/)
and if all goes well...
Speaking of Sonic CD re-release, it apparently is going to be on /all/ platforms except WiiWare. The reason for this exception is space limitations. They plan on having both soundtracks (US and JP) available.
http://www.joystiq.com/2011/08/25/sonic-cd-out-on-almost-everything-this-year-with-japanese-sound/ (http://www.joystiq.com/2011/08/25/sonic-cd-out-on-almost-everything-this-year-with-japanese-sound/)
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Overall, the Japanese soundtrack is generally regarded as better than its American counterpart ...
The Japanese/European track is pretty good, but personally, I've always preferred the American one, since that's the one I grew up listening to. I was hoping that they'd finally find a way to include both soundtracks in the game, giving players an option to choose which one they'd like to hear throughout the game, but I guess not.
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proof that sega hates america
http://www.tssznews.com/2011/09/07/sonic-generations-collectors-edition-confirmed-but-only-for-europe/ (http://www.tssznews.com/2011/09/07/sonic-generations-collectors-edition-confirmed-but-only-for-europe/)
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Even if it were to get released in America, I probably wouldn't buy it. It's way too expensive for my taste.
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Shadow artwork revealed. (http://www.tssznews.com/2011/09/12/shadow-artwork-for-sonic-generations-revealed/)
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compare the paint scuffs on his shoes in both that new render and the render leaked through the sonic channel from back then, that render is based on the exact same shadow model, but in a different pose
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Sonic Generations: 3DS Gameplay Trailer (http://www.youtube.com/watch?v=YAGN6OwkUjY#ws)
The 3DS version is looking better and better.
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Here's some leaked screens that the people over at Sonic Retro managed to save before they were removed:
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOLrAq.jpg&hash=151e8d64731f250c4844ce42dbd245ab6dc14268)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F1658%2Fscreenlg10.jpg&hash=b9ec201a56ae4f8081a4c7a487e0272d791b0280)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F8468%2Fscreenlg9.jpg&hash=68ac2997d4ae927092db533f4103e8644f94d297)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F3523%2Fscreenlg8.jpg&hash=2541a8ce00c91c46b38b400f3bf3fadfeefd4c0c)
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Sonic Generations: Sky Sanctuary Trailer [HD] (http://www.youtube.com/watch?v=-lZkJLq6Pmw#ws)
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I knew I saw Sky Sanctuary in that screenshot before your last post. <3
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(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-1.jpg&hash=58d0bbb6958bc3c7d191b57f55952571035b7bd2)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-2.jpg&hash=a6858202b75a2ac18445ce098c655c4ee1609999)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-3.jpg&hash=924e284b2e755b72edee7b28c5108177d8fd71b1)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-4.jpg&hash=29d1c2030d131a29bc01a553995c30af9e491dbb)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-5.jpg&hash=2afe93d03e54668d017ba618ed3f77ffe90a7438)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-6.jpg&hash=07e6d0570483d2b6c868bac58d8252ef065bd1cb)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2011%2F09%2FSonic-Generations-Screenshots-Seaside-Hill-7.jpg&hash=3bef19a2950dcc9aa1a9c37f2e5944507464fecf)
http://www.sonicstadium.org/2011/09/sonic-generations-new-seaside-hill-screenshots/ (http://www.sonicstadium.org/2011/09/sonic-generations-new-seaside-hill-screenshots/)
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http://www.youtube.com/watch?v=ibuHW981wCE...player_embedded (http://www.youtube.com/watch?v=ibuHW981wCE#ws)
This game just looks more and more amazing after every new piece of footage that's shown. Also, as a diehard Chaotix fan, you just don't know how pleased I was to hear that Door Into Summer remix at the beginning.
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Sonic Generations: Dreamcast Era Trailer (http://www.youtube.com/watch?v=JtP-ofLf_Ag#ws)
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3DS has radical highway shots out and has shadow as its boss
there's also talk of sonic 4 ep2 being planned to have 3D elements according to a badly translated statement from somewhere, but its either stereoscopic 3D or just more polygons
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Sonic Generations Sky Sanctuary playthrough (http://www.youtube.com/watch?v=qjDJd6Ay5jw#ws)
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http://www.tssznews.com/2011/10/06/report-sega-considered-jaleel-white-to-voice-classic-sonic-in-generations/ (http://www.tssznews.com/2011/10/06/report-sega-considered-jaleel-white-to-voice-classic-sonic-in-generations/)
not sure if want
but imagine "that's no good" when you got an E rank
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I would love it if Jaleel White were to voice Classic Sonic, considering the fact that I grew up watching both AoSTH and SatAM.
but imagine "that's no good" when you got an E rank
If you were to get an S-Rank, he'd probably say something along the lines of "WAAAAAY PAST COOL!"
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Sonic Generations: Modern Era Trailer (http://www.youtube.com/watch?v=YCxNzcoD4Cs#ws)
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What the hell was that monster at the end? Chaos?
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perfect chaos, now glowing green in parts
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Yeah. Perfect Chaos, that is. The scales made him look a bit reptilian.
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(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fa6.sphotos.ak.fbcdn.net%2Fhphotos-ak-ash4%2F300222_10150343410062418_23050342417_7982926_526545401_n.jpg&hash=5776f8bfd825e875715fdbe265c6cd4d7ee887b9)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fa4.sphotos.ak.fbcdn.net%2Fhphotos-ak-snc7%2F307457_10150343410202418_23050342417_7982927_1952638973_n.jpg&hash=12f7c40f64ebf528187379c29a5865dbf787939e)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fa5.sphotos.ak.fbcdn.net%2Fhphotos-ak-snc7%2F307378_10150343410287418_23050342417_7982929_2075173700_n.jpg&hash=62f8d013aa37710cc361b9a641f85dfb58410f49)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fa4.sphotos.ak.fbcdn.net%2Fhphotos-ak-ash4%2F301584_10150343410807418_23050342417_7982933_133655791_n.jpg&hash=127b9c50fa6606ef8afbb93f1672dfbbe7cd2849)
(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fhphotos-sjc1.fbcdn.net%2Fhphotos-snc7%2F302677_10150343410432418_23050342417_7982931_1244659639_n.jpg&hash=3ed7a8e68774852ab117559781d2f4a4a76e9c18)
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wtf at 4th screenshot
who's idea at sega/sonic team was it to give silver pothead the porcupine a psi-penis attack?
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It looks to me as if Silver was the one getting attacked in that fourth screenshot.
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Sonic Generations - Boss Trailer (http://www.youtube.com/watch?v=sSk2H4UbAgU#ws)
also, rumor has it that the 3DS game is being delayed to next year
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good lord sega
SPOILERS!!!, Sonic Generations End Medley OST (http://www.youtube.com/watch?v=uHLK_vWErCQ#)
if this dosen't teach sega to just hide things in their demos not meant to be utilized in the demos themselves, then i don't know what will, because techfags are gonna data mine everything they'll put out
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Must say, it sucks waiting for the PC version to unlock on steam while everyone else is playing it(Well at least in America). From what I have heard it is pretty much the best sonic game in the past 10 years.
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Don't worry, I still don't have the game yet myself. In my case, though, that's only because I'm low on cash at the moment. Perhaps I'll get this game as a birthday gift or maybe around Christmas, or something.
In other news, Tails has been confirmed playable in the Sonic CD remake. (http://www.sonicretro.org/2011/11/sonic-cd-a-time-paradox-of-a-two-tailed-fox/) For some reason, a few people over at Sonic Retro seem to be raging over his inclusion in the game. I honestly don't see what the problem is. It would be one thing if Modern Era characters like Shadow or Cream (I have nothing against either of them) were being added into the game, but Tails? Give me a break. He's been around since the Genesis Era, almost as long as Sonic and Robotnik.
I, for one, welcome Tails' presence in this game. While I would have preferred Knuckles, Tails is definitely the next best thing. Who knows? Maybe Knuckles will end up being in the game as downloadable content. After all, he was playable in the Retro Sonic fangame, and this remake is using the exact same engine. All I need to know now is whether or not they'll find some way around the legal issues involving the U.S. track, as well as whether or not they'll add Super Sonic into the game. Before anyone says anything, yes, I know that the Chaos Emeralds weren't in the game, but I do remember it being stated that collecting all seven Time Stones would enable the "S" monitors, which would replace the invincibility and speed shoes monitors, and enable Super Sonic.
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well suprise suprise, the sonic CD remake is en route to PC as well, which is a good thing as the original PC version won't run on modern systems without a fix anyway
i'll have to see system specs requirements first, no telling if they're completely different from what the original PC version required or not
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http://www.tssznews.com/2011/11/04/new-sonic-generations-3ds-trailers-teases-apotos-tropical-resort/ (http://www.tssznews.com/2011/11/04/new-sonic-generations-3ds-trailers-teases-apotos-tropical-resort/)
not sure if its apotos or water palace, they look simular
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Yeah, that's Apotos. There's no mistake about it.
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it'd make sense that it is apotos, as levels between the 3DS (of what we know so far) and console versions all share an origin game.
as silver is also confirmed a rival boss in the 3DS version, we're yet to have an '06 level revealed for that version.
sonic 1
console:green hill
3DS:green hill
sonic 2
console:chemical plant
3DS:casino night
sonic 3/&K
console:sky sanctuary
3DS:mushroom hill
adventure
console:speed highway
3DS:emerald coast
adventure 2
console:city escape
3DS:radical highway
heroes
console:seaside hill
3DS:special stage
sonic '06
console:crisis city
3DS:?
unleashed
console:spagonia-rooftop run
3DS:apotos-windmill isle
colors
console:planet wisp
3DS:tropical resort
edit:forgot heroes
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I just finished playing the PC version. It is fucking amazing.
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Sonic Generations: Green Hill Act 1 [3DS Version] (http://www.youtube.com/watch?v=--gIgIh7v8s#)
better than before as usual...but why is modern robotnik on the sign? isn't it classic robotnik in the HD version?
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Sonic's animations seem really off for some reason, I just can't put my finger on it. Anyways, I also bought the pc version and it is by far the best one! Being able to play it at 60 fps compared to the 30 on consoles feels much better.
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i don't know what you mean by off animations, but the running animation is alot like that of sonic blast, as his feet don't start blurring until he hits full speed
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They are just very stiff, especially before he starts his full speed animation.
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http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/ (http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/)
turns out, it is water palace, no wonder why the boxlike buildings in the background were making me think its water palace over apotos
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http://www.tssznews.com/2011/11/17/details-emerge-from-sonic-generations-3ds-leak-in-germany/ (http://www.tssznews.com/2011/11/17/details-emerge-from-sonic-generations-3ds-leak-in-germany/)
FUCK YES BIOLIZARD
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Awesome, but I'll bet that Modern Sonic will be getting most of the boss battles again, just like in the console version.
In other news: Sonic CD XBLA Preview (http://www.youtube.com/watch?v=XocqXz6UH4s#ws)
The U.S. track has been confirmed for the Sonic CD remake! Oh, thank God. You just don't know HOW much this pleases me. Up until now, I had almost given up hope, but seeing that has brightened my day for sure.
Don't get me wrong, though... The Japanese/European soundtrack isn't terrible by any means, but like I said before, I prefer the U.S. track, since that's the one I grew up with. To me, Sonic CD just wouldn't have been the same without it. I guess this remake won't be so disappointing after all.
EDIT: Ah, crap. Sega of America took the video down.
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(https://kitsuria.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F2u43ss3.jpgp&hash=3e7effa4d92181c3c6bff3e91ddc45a700530cfb)
Ah, that felt great. Too bad I've probably been beaten by now.
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A list of achievements for the Sonic CD remake has been revealed. (http://www.xbox360achievements.org/game/sonic-cd/achievements/) It looks like I'll now have a reason to destroy the U.F.O.s and Metal Sonic projections by traveling into the Past at Quartz Quadrant through Metallic Madness. In the original, I never bothered to do so, since I'd normally have all seven Time Stones by the time the first Act of Quartz Quadrant is finished, and collecting all of those enables a Good Future in all Zones by default. Also, in case anyone didn't see the other video before it was taken down, then here's (http://www.4shared.com/video/C5cXpSr1/sonic_cd_xbla_preview.html) another link.
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so since i play and own it, 3DS version is not bad for a 6 month rushjob
the only defect i've found so far in classic sonic's physics is that he stops cold when i jump at around midway through a loop from the top region to the region between the 75% and 100% mark within the loop. in most 2D sonic games, doing this gave you an extra burst of speed.
http://www.renderhjs.net/bbs/flashkit/sonic_loops_diagram.jpg (http://www.renderhjs.net/bbs/flashkit/sonic_loops_diagram.jpg)
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I haven't had the chance to play the 3DS version yet (due to the fact that I lack the system), but from what I've seen in some walkthrough videos on Youtube, I'm going to have to agree. Surprisingly, DIMPS actually got the physics right this time, and they're pretty spot-on. In fact, I daresay that they're slightly better than the console version's. Too bad that it's missing original level layouts for the Classic Genesis Era stages, though.
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it's not clear if they planned it or not, but there's no super sonic in regular levels in the 3DS version neither...
yes, the 3DS version is just another victim of "sonic the rushhog syndrome" like loads of sonic games before it, and lack of super sonic in regular levels is a common trait of the rushhog syndrome games. remember SA1 and sonic '06?