Kitsuria Network
Gaming Arena => Gaming and Technology => Topic started by: Yerix on Dec 20 2013, 03:03 AM
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europe and japan get a free 3DS eshop download of SMBDX on 2/13/14 if they register an NNID before mid-january, america gets squat
my physical copy garbles up and even freezes in places, even resetted the data to no avail
getting real tired of your shit NoA
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Japan's getting it, too? I thought that was a European-exclusive deal. This probably wouldn't concern me too much if I still had a copy of the game. Years ago, I ended up throwing it away after it had stopped working entirely.
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i bet the save battery dying has something to do with the cartridges' erratic behavior, i'm gonna have to look into it when i feel like it
i feel this image is completely appropriate for this topic
http://img.gamefaqs.net/screens/d/f/2/gfs_50499_2_20.jpg
thought i heard it hitting japan-side somewhere, and AU is getting it too
what i fear is that if it does end up hitting america, it'll involve some dickery with club nintendo, and i want nothing to do with that program, and i know they're gonna do it because for people that can't get it, they still have the original SMB
i hate the idea of "promo games"
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It took a while, but Super Mario Bros. DX was finally added to the American eShop today. Unfortunately, I've already used up my remaining points on Mega Man Zero and a few other games, so I'll have to get this one another time.
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i was going to post about it but couldn't find this topic for some strange reason, but still, bumbling as usual nintendon't 'o' murrica made us wait a year before everyone else
apart from the small screen and the butchered lost levels, this is my 2nd favorite of the SMB ports
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I was expecting it to be somewhere on the second page, but as it turns out, it was at the very top of the third.
I've always had a soft spot for this game, too. One thing I really hate about eShop releases for Game Boy and Game Boy Color games is the inconsistent prices.
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they basically have to write each game their own emulator to have it run as accurate as possible
GBC's a slightly harder job than the GB obviously
CPU: Z80 8-bit CMOS
CPU Speed: 4.19 Mhz
RAM: 8 Kbyte
Maximum Resolution: 160 x 144 pixels
Colors: Grayscale
Maximum number of colors: 4
Maximum sprite size: 8 x 16 pixels
Maximum number of sprites: 40 sprites
Minimum/Maximum cart size: 256 Kbit - 16 Mbit
Sound: 4 Channel
CPU: Zilog Z80 (customized)
CPU Speed: 8 Mhz
RAM: 16 kB
Maximum Resolution: 160x144 pixels
Colors: 32,768
Maximum number of colors: 56
Maximum sprite size: 8x16 or 16x8 pixels
Maximum number of sprites: 40 sprites
Minimum/Maximum cartridge size: 256 kb - 16 mb
Sound: 4 channels
CPU and RAM is double that of the GB
system color palette is basically that of the SNES (15-bit)